Cape Trelawney always has 15 islands (Crown Falls included), the Arctic has 8 regular islands and 4 cliff islands, Enbesa always has 13 islands (Taborime included). DLC regions will always have the same amount of islands regardless of the settings, and in case of Enbesa and the Arctic there will also be the exact same island models, which can appear moved or rotated according to the seed number. You can alter different aspects of your game world, for example world size, island size and difficulty, and fertilities. Each NPC character will occupy one small island in the world: for the same seed and world settings the usable land space will be smaller, if one or more NPC characters are activated. While both pirates' difficulty can be changed independently, you can only turn traders on or off (Sir Archibald Blake is the only trader that is always present in the game world and can't be turned off). You can select up to three NPCs that have different personalities and difficulties.įactions are NPCs that are either neutral or hostile and are grouped as pirates and traders. You can choose from a variety of settings such as characters you compete with, factions customization, world settings, features, starting and victory conditions. Sandbox games can be customized to your liking. Additional portraits and logos can be purchased with Club Units as Club Rewards using the Uplay Launcher.Īnno 1800 features three preset difficulty settings ranging from Normal to Advanced to Expert. Overall it doesn't seem to be worth the massive Influence investment.Starting a sandbox game requires choosing between a variety of playable portraits, a company logo, player name and a colour to differentiate you between your opponents. In something like the 40 hours of this game, it has brought a single Legendary-grade one. Tourists bring in something like 3-4k and the odd specialist (with an Epic and Rare visitor-increasing specialists, 10+7%). So to bring it up again, is it all worth it? Influence seems so precious in the late game, and I barely have any to spare. Yet checking the Attractiveness scale on the wiki, I'm barely in the middle, and the highest level requires something like five times the numbers I'm pulling. With festivals it goes up to Picturesque (1350). Thing is, I have the vast majority of my industry and electricity as well on the island, obviously, and it would be an immense logistical effort to relocate all that to a different island to reduce the questionably significant (Between minus 150 and 200 I think) impact on Attractiveness.Īnyway, I have reached an Appealing (1000) Metropolis level. two tigers) or am I wasting an exhibit repeating? Side question: do two of the same animal/artifact add up their values (i.e. I have only Rare and Epic pieces, since 3-skull animal/artifact expeditions are uncommon and uncertain even with Cargo Ships with Rare+ characters and advanced goods. I have something like 10-15 exhibits each on the Museum and Zoo on my primary islands, which must be something like 250-300 influence invested. The digit sum of each year is always 9 (e.Piracy: Posts that ask for or link to piracy are not allowed. Stalking, harassment, intentional baits, and personal attacks: will strictly not be tolerated. Relevance: All posted content must be directly related to the Anno series.ĭuplicate content: Before posting, ensure that it has not been posted recently (one month).Ĭommunity creations: While community creations are greatly encouraged, posts made with the primary purpose of advertising social media, video channels, Discord servers etc. This subreddit is all about the video game series Anno.
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